﻿using System;
using System.Collections.Generic;
using System.Linq;

namespace FIM
{
    public abstract class SingleInput
    {
        public abstract bool IsPressed { get; }
        public abstract bool IsReleased { get; }
        public abstract bool IsDown { get; }
        public abstract bool IsUp { get; }
        public abstract float Value { get; }
        protected CManager manager;
        protected float mul;

        public SingleInput(CManager inputManager, float multiplier)
        {
            manager = (CManager)inputManager;
            mul = multiplier;
        }
    }
}
